12/7/2023 0 Comments Gauntlet legends n64 music![]() Legends makes a much better home game than an arcade game. Luckily that idea is completely out the window in the DC version. The whole concept of your life meter ticking away with the seconds no matter what you do just seemed really cheap to me. When I first played Gauntlet Legends in the arcade, I didn't like it. Consequently, the N64 edition has one- to four-player support for all game modes. In addition, a deathmatch mode allows players to go up against each other for points, treasure and gear. There are new player characters, secret characters, new enemies and bosses. So does this console port feature enhancements to the arcade version of Gauntlet Legends? You bet your sweet axe it does. Eac world is composed of five to six levels (some of v.-ich are console-exclusive) and a couple of secret levels, all of which can be accessed through four world hubs. The game is made ip of four main worlds (themed mountain, castle, forest and pyramid), and two endgame boss levels. itch here, which in turn opens a door over there" type of thing. On top of the action, some levels have a puzzle-esque the-e-mostly a "hit this switch here to reveal a sv. For example, one character sends a fiery phoenix toward the enemy while another uses a BFG (the gun from Doom). Besides the usual hack and slash-type moves, characters now have special moves which can be used once his/her power bar has built up. In addition to visuals, gameplay has been upgraded a bit. In fact, the most recent version features the four main players and more than 25 enemies, and still runs at 30 fps. According to Scot Amos, producer for Atari Games, the N64 version can handle four players on screen and as many enemies, objects and magical effects they can throw at it without a problem. Most obvious, the graphics and level designs are completely 3D, with loads of lighting effects for magic and in the environments. Also programs which support reading from txt files (such as KBMedia Player) can read the info.Of course, there's a lot about the game that's different from the original, too. Generate info.txt - with this cool feature you can generate the info.txt file with all tune information and save it somewhere, which means you'll have something like "tune ID card"! :) This has cool advantages - it's small, fastly readable/editable, you can add it to the tune archive if you want and you will have everytime fast information about the game and music archive. Information provided here may not be accurate and are provided only as an informative resource, without any warranty. Write other feedback/comments to this record - for other comments/suggestions Upload MOD/MIDI game music to this music record - if you have music to World of Game Mids/Mods archives ![]() Something wrong with these data? - Write corrections / additions to Game Music Base Some tracks are missing, maybe they were some sound fx, who knows. Something orchestral which sounds like movie soundtracks. Original/port composers: Barry Leitch (PS1), Barry Leitch (N64), Barry Leitch (DC), Joe Lyford (Arcade), John Paul (Arcade)įormat: Digital audio (WAV / Redbook Audio / MP3)Ĭomposers of these tunes: Joe Lyford, John Paul Publishers: Atari, Ubi Soft, Midway Gamesĭevelopers: Atari, Midway Games, Atari Games Characteristics: Adventure, Isometric, Top-Down, Arcade, Fighting, Medieval Fantasy, Puzzle-Solving, Real-Time, Role-Playing (RPG), Coin-Op Conversion, Licensed Title
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